• starchylemming@lemmy.world
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    12 hours ago

    alyx and blade & sorcery feel fleshed out.

    beat saber and its clones seem so stupid when first hearing about them but they are absolutely perfect for the medium. here you have a looot of replayability

    most people can’t play vr for long periods anyway - a mix of rising sweat and motion sickness buildup or eventually physical exhaustion if you flail around to hard lol

    • gusgalarnyk@lemmy.world
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      11 hours ago

      To add, I’ve gotten dozens of hours out of:

      • the lab*
      • beat saber*

      20 hours out of:

      • elite dangerous

      10 hours out of:

      • Alyx**
      • squadrons
      • keep talking and nobody explodes
      • Pavlov
      • space pirate trainer*

      5 hours out of:

      • budget cuts
      • super hot VR~*
      • Arizona sunshine
      • hot dogs, horseshoes, and hand grenades

      Less than 2 hours:

      • job simulator
      • I expect you to die
      • quivr
      • bone works
      • Vegas infinite
      • VR chat*
      • duck season
      • gorn
      • 9732 blade runner*
      • Truly a unique VR experience that I loved and consider making my Index purchase worth it. ** What I’d consider to be on par with other AAA game experiences that are story focused and cross the bar for me on being considered “art” (most videogames are “art” but I mean to say this game crosses into Celeste, God of War, BioShock, Papers Please territory).

      I probably have less than 150 hours in VR but I was moving for most of the years I owned my vive or index and in small rooms for their use, and I sold my index a little more than 2 years ago because I moved from the US to Germany and assumed valve was releasing their next set anyday.

      I’ll be buying the first headset that seems next gen, most are getting close but always missing something I consider rather important like HFR or decent pixel density or outside tracking (although I’ve heard maybe inside out is getting better).

      I think another factor to consider when looking at my 150 hour estimate is some amount of that is with other people. My dad, my less engineering savvy friends, at house parties. Those hours are worth more than X hours on my normal PC. It was an amazing experience to put my friends in their first VR headset and see them light up. I’d pay what I paid twice over to be able to give that experience to more people.

      Which I think highlights that hours in VR needs to always have a multiplier applied to it because you can’t get that experience elsewhere. I imagine a good racing setup or horas setup would have the same intrinsic value compared to normal gaming. Now that I think about it, same thing applies to handheld gaming too. These different unique modes or experiences are worth more than their hours tell.