• Brewchin@lemmy.world
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    5 months ago

    If it eventually gets outed as being Ponzi scheme, I’ll not be remotely surprised.

  • EarlGrey@discuss.tchncs.de
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    5 months ago

    I’ve spent about $125 on this game, and I would definitely get pissed if I bought in for all the promises they made.

    However, I bought just to have a really pretty “Fly around in space while exploring my spaceship and listening to music” experience. It’s a vibe game. If they took out all the combat and lofty goals and just focused on making a really dope spaceship sim (with all the ship management, repairs, etc that they’ve promised) I would probably lose my life to it.

    • gonzo-rand19@moist.catsweat.com
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      5 months ago

      I got the game for free in 2015 as part of a choose-your-own-bundle promo for the AMD R9 270X. Haven’t paid a cent for it and I still sorta feel ripped off.

    • nova_ad_vitum@lemmy.ca
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      5 months ago

      I have a really old account from man years ago (probably payed $50ish for it). I want the same experience - just mostly vibing around in a ship.

      Sometime during covid I had time on my hands so I installed it, logged back in. Tried to get into my ship and a glitched basically got me stuck in the door of the ship. Also couldn’t die. Just stuck there . Restarted the game and tried again. Got stuck in the same spot.

      Closed the game and uninstalled. I’ll check back in a few more years lol.

    • Pyotr@lemmy.world
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      5 months ago

      Right there with you. Spent about 45$ on an Aurora, got a free Mustang, and did a CCU into a nomad. I’m not upset with the money I spent on the game. Gotten way more out of it just vibing in universe, flying over each new planet at they add it.

      I doubt it’ll ever launch though. Those who have invested thousands of dollars into it are bound to be salty when the towel is thrown in.

  • Sanctus@lemmy.world
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    5 months ago

    Honestly it has some cool shit going on. Its a real shame they’ve attached themselves to this business model of exclusivity. It seems it also effects the development of the game heavily.

    • DacoTaco@lemmy.world
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      5 months ago

      Pretty sure its the unchained peter molyneux that was the birth and death of star citizen’s development :p

      • Coelacanth@feddit.nu
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        5 months ago

        At least Molyneux has put out some good games. Yeah, they don’t have all the earth shattering features he’s promised, but there’s some good titles in his portfolio. I’m not convinced Star Citizen is a good game.

        • DacoTaco@lemmy.world
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          5 months ago

          Those games had a publisher telling him no to features and needing to finish existing stuff and not have scope creep to begin with. I said unchained peter for a reason :p

          • Coelacanth@feddit.nu
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            5 months ago

            That’s fair. As far as I know the same was true for Chris Roberts. Well, it wasn’t so much that he had a publisher that would edit him as it was that he was fired and Microsoft came in and cobbled together what was there into an actual game (Freelancer).

    • Agent Karyo@lemmy.worldOP
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      5 months ago

      Arguably as far a small minority of fanboys are concerned, it already has cult-like properties.

  • state_electrician@discuss.tchncs.de
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    5 months ago

    I backed it right there in the beginning. I don’t even have access to my account anymore and I stopped caring. Star Citizen will always live in infamy, as this bizarre project that turned into some cult-like abomination and will just run ad infinitum until either the money runs out or the sun swallows earth.

  • pugnaciousfarter@literature.cafe
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    5 months ago

    They have a management problem. Roberts has had a history with badly managing projects especially where his uberambition is unchecked.

    They could’ve entirely and easily avoided the forever beta tag if they had released the single player early on (even if it wasn’t perfect), like they had promised and then continued to work on the persistent universe.