kep@lemmy.world to Games@lemmy.worldEnglish · 2 days agoDamage, Dodging, and Defence: POE2's early access got things backwardlemmy.worldimagemessage-square6fedilinkarrow-up125arrow-down14
arrow-up121arrow-down1imageDamage, Dodging, and Defence: POE2's early access got things backwardlemmy.worldkep@lemmy.world to Games@lemmy.worldEnglish · 2 days agomessage-square6fedilink
minus-squarePapstJL4U@lemmy.worldlinkfedilinkEnglisharrow-up2·1 day agoIf combat interaction is secondary to kills per second in your design specc, no numbers game can fix it. PoE designers and players seem to fear "slowness’.
If combat interaction is secondary to kills per second in your design specc, no numbers game can fix it. PoE designers and players seem to fear "slowness’.