Here are my two cents. I think EU5 is Paradoxs most ambitious and grand game yet. It has the most content, the most systems, the most depth, the most of everything straight out of the gate on day 1.
Compared to other paradox gaems on day 1.
Its also true that the game will probably get DLC for the next 10 years at a rate of 3 to 4 per year. Towards the end, it will likely feel pretty bloated much like my favorite Paradox game Stellaris does now.
The main criticism atm seems to be that the AI can be a bit weak if youre really good at the game, and there are some bugs here and there. But overall, the reception seems quite solid.
I will probably make a thread after Ive played it for a real amount of time, at least 50-100 h+ or more. The game only came out on Tuesday, and Im a “responsible” adult, so its not like I can give it a proper whirl that quickly.
What Im excited about, as someone whose favorite Paradox games are Stellaris, Crusader Kings 3, and Victoria 3, all for different reasons, is that EU5 seems much more like a simulation than a board game. EU4 always felt very gamey to me. Not meant as a diss; its just how it played. Whereas EU5 feels more like a real world with people in it. POPs are a big win in my book.
Then again some EU4 fans seem to really miss Mission trees but I never cared much for them. None of my fave paradox games have them.
tfw youre 100 hours deep into your paradox game save and your saved file breaks because a new patch came out and you have to start all over again, and also pay $15 for the newest dialogue boxes.
I will enjoy Mamdanis victory and Europa Universalis 5. Its good to be alive.
Is it worth getting? I feel like if I get the game I’m gonna be stuck with a game that has 2000000 euros worth of dlc in 5 years and feels unfinished.
Here are my two cents. I think EU5 is Paradoxs most ambitious and grand game yet. It has the most content, the most systems, the most depth, the most of everything straight out of the gate on day 1. Compared to other paradox gaems on day 1.
Its also true that the game will probably get DLC for the next 10 years at a rate of 3 to 4 per year. Towards the end, it will likely feel pretty bloated much like my favorite Paradox game Stellaris does now.
The main criticism atm seems to be that the AI can be a bit weak if youre really good at the game, and there are some bugs here and there. But overall, the reception seems quite solid.
I will probably make a thread after Ive played it for a real amount of time, at least 50-100 h+ or more. The game only came out on Tuesday, and Im a “responsible” adult, so its not like I can give it a proper whirl that quickly.
What Im excited about, as someone whose favorite Paradox games are Stellaris, Crusader Kings 3, and Victoria 3, all for different reasons, is that EU5 seems much more like a simulation than a board game. EU4 always felt very gamey to me. Not meant as a diss; its just how it played. Whereas EU5 feels more like a real world with people in it. POPs are a big win in my book.
Then again some EU4 fans seem to really miss Mission trees but I never cared much for them. None of my fave paradox games have them.
Only because they’re not fun
real, i was tricked into “playing” a “game” of multiplayer stellaris once
mostly involved me staring at my reflection on my dark ahh screen while 1/67th of a match played over the course of 3-4 hours
never again, i’d rather be blasting a skaarj lord in unreal 98’
tfw youre 100 hours deep into your paradox game save and your saved file breaks because a new patch came out and you have to start all over again, and also pay $15 for the newest dialogue boxes.