Honestly, I find the gameplay of older JRPGs generally insufferable as well.
Give me Chrono Trigger or at least Golden Sun, where we have a bit more complex and interesting actual game mechanics, as well as very very good plot lines, characters, soundtracks, etc.
But uh yeah, sounds like you are probably about 10 years older than me? And/or just … don’t really play too many games?
I dunno, thats the ‘vibe’ I’m getting, but hey I also think Disco is phenomenal.
I dunno uh, ever seen or played Windwaker?
That game was pretty controversial when it came out, for shifting Zelda into a very cartoony art style…
… but now its generally remembered as a very unique and basically timeless art style, that a lot of people sort of use as a foundation for their own styles, when trying to make a game.
Yeah, I’m an old bastard. I had a stretch from around 2000-2012 where I barely played anything aside from Counter Strike and Team Fortress.
Chrono Trigger was great, I’ll admit. As you said, great characters and engaging gameplay, not just tapping A and healing occasionally.
I played the first two gens of Pokemon when they came out, skipped a bunch and returned for Arceus and Scarlet. I’m sounding like more of a hypocrite with every sentence. Heh.
Maybe I’ll bite the bullet and try a Persona game or a Final Fantasy that was released this millennium.
DBZ was definitely a thing when I was a kid. I liked the character design, and the huge attacks were cool, but the way that they stretched out thin scripts with repetitive, pointless, easy to animate dialogue. I understand that they did this because they had to crank out an episode every week or so. I gave up on it the third time half the episode was a hero sweating in a rocky canyon with minutes of internal dialog with the only animation being eye twitches and the occasional camera shift.
I probably would have been more into it if I was a year or two younger. I also briefly got into Power Rangers the first season it aired, but aged out of it immediately. Like I said, I’m old.
I get the fandom for the various things I’ve nit-picked on, and don’t judge those that enjoy them.
In conclusion, Parasite Eve was rad as hell and should have had two sequels and a remaster.
I also completely agree that the way DBZ stretched out episodes was quite annoying, but…!
I would suggest you maybe look into something like Xenoverse 1 or 2, if you want to basically play through a kind of alt-history version of DBZ, with all of its uh, greatest hits, and much less filler.
I loved Power Rangers as a kid, and this is basically cementing that I was quite close with my guess that you’re about a decade older than me, haha!
And finally, yes, I also agree that Parasite Eve was a very interesting game that deserved more love, but at this point, I’d guess you’d say its roughly the video game equivalent of a cult classic.
I also feel that way about Bungie’s nearly entirely forgotten game ‘Oni’.
Its… essentially a better ‘You are Motoko Kusanagi from GitS’ game than the actual official GitS games, at least in terms of actual gameplay.
It was crazy when the change happened. I’ve moment I was stoked to find out who the Green Ranger was, then, suddenly, I gave zero shits for the rubber suit monsters that the leotard wearing heroes kind -of fought.
Maybe the whole Monster of the Week Aesthetic wore thin, alongside the terrible American acting.
What were we talking about? Oh yeah video games.
I would play the shit out of a Trigun video game , even if must of it was wandering around villages and interrogating people.
Its very funny to me that you say this, because, I have unironically been trying to build a game that largely would boil down to: You are Vash the Stampede, basically.
Like, a reverse bounty hunter game.
You’re in a decently immersive, reactive, open, maybe semi procedural world, and there is a simulated system of factions and people in thosr factions, and you are essentially a fugitive, though depending on what you do, who you help, who you don’t, thosr factions could shift, war with each other, who knows.
You could also give the player various… quest-like goal to achieve. Like uh, don’t do this as obviously as most games, that in one way or another basically directly tell you ‘go do this thing’… instead, make these kinds of things discoverable, semi procedural, woven into the simulation of people and reputations and such.
Then, you’d have… ok, so you’d have kinda of either two classes or modes of NPCs. Most would be what we typically think of as NPCs, mostly reactive, spiced up with some base simulation of 'what gameplay purpose do I serve by being here, thats my ‘goal’, that’s ‘what I’m doing’."
But then the second class or mode of NPC would … be capable of higher order strategizing, and would actively pursue some strategy to like, hunt you down and find you.
Quite ironically, I have the technical know how to mock this up at least, I’ve been making mods for decades and had a career in software and programming… but… I am literally currently crippled due to a number of injuries.
Pretty hard to consistently type with a wrist and arm and shoulder and more that are in need of professional, sports therapist level care.
But I can’t afford that.
… I am in a situation not dissimilar from Vash, which prevents me from making basically a simulation of something like it… which is painfully ironic.
So, the short answer to your question, why doesn’t this game exist?
Honestly, I find the gameplay of older JRPGs generally insufferable as well.
Give me Chrono Trigger or at least Golden Sun, where we have a bit more complex and interesting actual game mechanics, as well as very very good plot lines, characters, soundtracks, etc.
But uh yeah, sounds like you are probably about 10 years older than me? And/or just … don’t really play too many games?
I dunno, thats the ‘vibe’ I’m getting, but hey I also think Disco is phenomenal.
I dunno uh, ever seen or played Windwaker?
That game was pretty controversial when it came out, for shifting Zelda into a very cartoony art style…
… but now its generally remembered as a very unique and basically timeless art style, that a lot of people sort of use as a foundation for their own styles, when trying to make a game.
Yeah, I’m an old bastard. I had a stretch from around 2000-2012 where I barely played anything aside from Counter Strike and Team Fortress.
Chrono Trigger was great, I’ll admit. As you said, great characters and engaging gameplay, not just tapping A and healing occasionally.
I played the first two gens of Pokemon when they came out, skipped a bunch and returned for Arceus and Scarlet. I’m sounding like more of a hypocrite with every sentence. Heh.
Maybe I’ll bite the bullet and try a Persona game or a Final Fantasy that was released this millennium.
Hey you know Chrono Trigger!
Ever heard of maybe… Dragon Ball (Z)?
Same artist, at least for the concept and promotional art, character portraits.
RIP Akira Toriyama.
DBZ was definitely a thing when I was a kid. I liked the character design, and the huge attacks were cool, but the way that they stretched out thin scripts with repetitive, pointless, easy to animate dialogue. I understand that they did this because they had to crank out an episode every week or so. I gave up on it the third time half the episode was a hero sweating in a rocky canyon with minutes of internal dialog with the only animation being eye twitches and the occasional camera shift.
I probably would have been more into it if I was a year or two younger. I also briefly got into Power Rangers the first season it aired, but aged out of it immediately. Like I said, I’m old.
I get the fandom for the various things I’ve nit-picked on, and don’t judge those that enjoy them.
In conclusion, Parasite Eve was rad as hell and should have had two sequels and a remaster.
I also completely agree that the way DBZ stretched out episodes was quite annoying, but…!
I would suggest you maybe look into something like Xenoverse 1 or 2, if you want to basically play through a kind of alt-history version of DBZ, with all of its uh, greatest hits, and much less filler.
I loved Power Rangers as a kid, and this is basically cementing that I was quite close with my guess that you’re about a decade older than me, haha!
And finally, yes, I also agree that Parasite Eve was a very interesting game that deserved more love, but at this point, I’d guess you’d say its roughly the video game equivalent of a cult classic.
I also feel that way about Bungie’s nearly entirely forgotten game ‘Oni’.
Its… essentially a better ‘You are Motoko Kusanagi from GitS’ game than the actual official GitS games, at least in terms of actual gameplay.
It was crazy when the change happened. I’ve moment I was stoked to find out who the Green Ranger was, then, suddenly, I gave zero shits for the rubber suit monsters that the leotard wearing heroes kind -of fought.
Maybe the whole Monster of the Week Aesthetic wore thin, alongside the terrible American acting.
What were we talking about? Oh yeah video games.
I would play the shit out of a Trigun video game , even if must of it was wandering around villages and interrogating people.
And you’d get a bonus for every target you spared. Why isn’t this a game? (Don’t say Undertale)
Sorry I’m late, but:
Its very funny to me that you say this, because, I have unironically been trying to build a game that largely would boil down to: You are Vash the Stampede, basically.
Like, a reverse bounty hunter game.
You’re in a decently immersive, reactive, open, maybe semi procedural world, and there is a simulated system of factions and people in thosr factions, and you are essentially a fugitive, though depending on what you do, who you help, who you don’t, thosr factions could shift, war with each other, who knows.
You could also give the player various… quest-like goal to achieve. Like uh, don’t do this as obviously as most games, that in one way or another basically directly tell you ‘go do this thing’… instead, make these kinds of things discoverable, semi procedural, woven into the simulation of people and reputations and such.
Then, you’d have… ok, so you’d have kinda of either two classes or modes of NPCs. Most would be what we typically think of as NPCs, mostly reactive, spiced up with some base simulation of 'what gameplay purpose do I serve by being here, thats my ‘goal’, that’s ‘what I’m doing’."
But then the second class or mode of NPC would … be capable of higher order strategizing, and would actively pursue some strategy to like, hunt you down and find you.
Quite ironically, I have the technical know how to mock this up at least, I’ve been making mods for decades and had a career in software and programming… but… I am literally currently crippled due to a number of injuries.
Pretty hard to consistently type with a wrist and arm and shoulder and more that are in need of professional, sports therapist level care.
But I can’t afford that.
… I am in a situation not dissimilar from Vash, which prevents me from making basically a simulation of something like it… which is painfully ironic.
So, the short answer to your question, why doesn’t this game exist?
… Because I am too injured to make it.