It’s Fortress Friday! This week we wait for @[email protected] to finish their turn and for control of the game to pass to @[email protected] (please confirm), with the following players waiting for a chance to leave their mark on Dwarven history.
- (Dec. 26) @[email protected] or Booty (to be resolved in this thread)
All turns following might move forward one week depending on Gay King Prince Charles’s availability.
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(Jan. 2) @[email protected]
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(Jan. 9) @[email protected]
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(Jan. 16) @[email protected]
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(Jan. 23) @[email protected]
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(Jan. 30) First slot for new players, otherwise second turns begin from the top of the list (Porkroll, Moonworm…)
New players are welcome to apply in this thread. All players and spectators are encouraged to load up the save and see what’s going on first hand.
Dwarf Fortress News
On Thursday (12/18/25) version 53.07 of Dwarf Fortress was
released. An update
to DFHack was published
hours later.
This version has several cool changes, however it appears there is a bug which causes deconstruction to receive a severe time penalty (like removing a stone door or block wall takes you just as long as the invaders). We’ll try to hold out on 53.06 if we can (it is what it is though, if the save goes up a version we’ll embrace it).
Version 53.08 has been released, solving the problems with 53.07. We should be good to go with this version. The save which Moonworm just uploaded is still compatible with 53.06 though.
Lore (previous threads)
Files
Season 1: generated world | Ep. 1 | Ep. 2 (current save) (UPDATED 8:30 PM Eastern time)
How to play
Importing the save
Dwarf Fortress saves are not stored in a single file. They are stored as named
directories containing over a thousand individual data files. In order to load
the game, you need to download a zipped archive of the save and place it in your
Dwarf Fortress save directory. This directory can be located in a number of
places depending on which OS you are using and what settings you have enabled.
If Portable mode is enabled (not default), the save directory will be
located in the same directory as dwarfort / dwarfort.exe. If you are using
Steam with the default locations, these are:
On Linux: ~/.local/share/Steam/steamapps/common/Dwarf Fortress/save
On Windows: C:\Program Files (x86)\Steam\steamapps\common\Dwarf Fortress\save
This directory might exist, even if Portable mode is turned off (default), but in that case it will be ignored by the game. Instead, save files are stored somewhere in your user directory.
On Linux: ~/.local/share/Bay 12 Games/Dwarf Fortress/save
On Windows: AppData%\Roaming\Bay 12 Games\Dwarf Fortress\save
Extract the FFSeason1 directory from the archive and place it inside of the
appropriate save directory, then you should see it after starting the game.
Stopping the clock
By using a combination of the “Autosave Frequency” (any setting as long as it is not “Off”) and “Pause after every autosave” options, you can cause the game to pause at the exact moment the calendar ticks over to 1st Granite (the first day of the year).
After the game pauses, you still have the opportunity to do a couple minor things, like designating blueprint tiles to label hazards, noteworthy sources of material, or leaving graffiti. You can also rename stockpiles and rooms, etc. before writing the final save. You should avoid doing anything that will substantially change the behavior of the fort or generate labor tasks (like creating / removing stockpiles, changing which items are allowed to be stored in stockpiles, enabling / disabling standing orders, creating new work orders, or designating new rooms / meeting areas). Military schedules often change at the start of a season (e.g. the “staggered training” preset). This is fine.
Any blueprints left are merely suggestions. The next player is free to ignore them. If you wanted something built there, you should have microed your miners better :P
Exporting the save
When Dwarf Fortress creates auto-saves, or if you use the “save and continue
playing” feature, Dwarf Fortress will write these saves to an alternate
directory (e.g. autosave1 or pull the lever). When you finish your turn,
you need to use the “Save and return to title menu” option and choose “Save to
this timeline.” You need to do this even though the game just created an
auto-save. This will write the save back to the FFSeason1 directory, which you can then
place in a zip archive and submit.
Making your submission.
Save files can be e-mailed to [email protected] ahead of time. Some e-mail services (like Gmail) prohibit sending large enough attachments, but if it works on your end, it should work on mine. Otherwise, the file may need to be hosted using a third-party service. Dwarf Fortress File Depot is the canonical service for this (they have a category specifically for community games), but any service which doesn’t require me to create an account or jump through flaming hoops is acceptable. Currently, the compressed save is about 50MB. It won’t get any smaller with time.
Alternately, submissions can be made as a reply to the following week’s Fortress Friday post, which will be posted in anticipation of a submission. This thread will be posted and used to coordinate the game and get the proper files into the hands of the next player regardless of if the anticipated turn was completed.
Whether or not the file was transferred in advance, The player who just completed their turn should make a top-level comment in this thread describing noteworthy events of their turn. You are encouraged (but not required) to roleplay and continue to spin a fantasy narrative out of it, but you don’t need to write us a Tolkien novel - especially if you are pressed for time and have other shit to worry about. This shouldn’t feel like a homework assignment.
My initial submission will be excessive because I am also covering the results of world-generation, the historical circumstances of the civilization we chose, and the embark. Subsequent posts will mostly be focused on chronicling events in Fortress Mode. You are absolutely not expected to export the world history and spend hours dicking around in Legends Viewer spinning up backstories for every minor goblin who gets turned into dog food.
What if a turn is not completed / running late?
If you anticipate not being able to complete your turn, just let us know (the sooner, the better) so we can make adjustments. Shit pops up. There are more important things in life than a stupid game. We won’t be mad at you.
In case Fortress Friday rolls around and there is no submission, Tentatively, I think we give the player 24 hours to actually make their post before we start openly contemplating passing to the next player, followed by another 24 hours to find out which of the next players is actually available. So if there is no update by mid-Saturday, we find another candidate, and if there is no word by mid-Sunday, they are given the green light to play.
What if a turn is completed early?
You can tease us (it’s reassuring to know progress is being made), but hold on to your spoilers until Fortress Friday. I think keeping this thing on a regular schedule will do a lot to keep everybody looking forward to updates and keeping things organized. If anticipation is eating away at you, try to fill in some lore and backstory.
Rules
There are not many hard rules, but generally
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You play for one year in-game time. Turns should begin and end on 1st Granite.
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Avoid using blatant exploits (the game is built of cheese, so this is sort of like the pornography rule, “you know it when you see it.”) Things like perpetual motion machines or material duplication schemes should be shunned. Some things classified as exploits, like “atom smashers” should be fine as long as their applications aren’t egregious.
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Try not to save-scum (Do save though. Crashes happen, and named “save and continue” saves won’t clutter the main save).
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You are free to use DFHack, but do not use any of it’s “Armok” (god-mode) features. Also, try to keep it modest. The fort shouldn’t fail catastrophically if the next player doesn’t have DFHack installed.


A quiet year perhaps, but you certainly laid down a lot of needed infrastructure. I see we now have temples, a hospital, a tavern, another 20 or so bedrooms.
I don’t know how well the micro-temples work in practice, but I really like the idea. I’ve never tried doing it like that before. There’s probably no way to satisfy a petition this way, but it may cover prayer needs better than a single non-denominational temple (which does basically fucking nothing).
I see we’ve got some steel armor and actual militia training going, which is great. The bolt throwers and traps for the top cavern look pretty cool. It does look like all 200+ bolts have been claimed by the (non-existent) hunters though. Something probably needs to be reassigned in a menu somewhere. That reminds me, I never assigned a ranger to be InfamousBlt’s character.
Looks like it will be Doubledee’s job to make it past this second aquifer layer and find out what plesant surprises wait for us in the depths below (or not. I’m not your boss).
Wait generic temples don’t do anything? I guess I never paid attention to whether they felt like their needs were getting satisfied since folks were always praying and meditating in mine
They serve as meeting halls, which can be useful to funnel dwarves towards artifacts, preachers, or musicians for happy thoughts, in addition to serving as a place to socialize, but if they have a desire to pray to a specific deity, they can only fulfill that need in a dedicated temple. An undedicated temple might mitigate the severity of this unhappy thought though - the wording changes depending on if they couldn’t pray at all or if they couldn’t pray in a dedicated temple. They are never happy that they got to pray in an undedicated temple though.
Good to know. Maybe all it does is eliminate the need. I’ll have to dig in to that more when I’m off work. Thanks!
The little shrines are there to serve as a temporary service and later to decorate the entrance to a larger temple zone in my figuring. I guess I also just like to torment myself getting specific sculptures produced.
I did already unassign the bolts from the hunters, so unless they’ve been claimed again it might just take a minute for them to go to the throwers. One can manage ammo in the ‘other’ tab of the labor menu.
I also grabbed a couple of books off of traders and wasn’t sure to do with that little statue room with the windows, so it might make a good library.
Some interesting engravings as well
Commemorating Oreb’s appointment as Militia Commander. I had changed the name to “The Copper Claw,” but we have steel now and “The Hammer of Reason” goes pretty hard too. Maybe we should switch back.
“Choose the Funnel” is a procedurally generated artifact work of literature. It is actually in possession of one of the monster slayers in the tavern.
A couple memorials to Elves slain in a titan rampage in year 58. The Forest of Ropes is the specific pocket of taiga forest we settled in, so the location of the event depicted in these engravings is rather close. Flutesplattered is the closest settlement north-east of Beardrenched. Only two tiles away on the world map - less than half a day’s travel by foot. It’s not impossible that if we keep digging, we might find Nisa’s or Iyathi’s bones.
In world news, it looks like The Misty Nightmares have sent an army to besiege Fondledmachine, a fortress of The Emerald Rag. Unfortunately, even if we had the resources to send a squad to relieve them, the fortress is unreachable from our location, on the opposite side of a vast mountain range called The Point of Plaits. The Misty Nightmares have several sites which are within our reach though. One day, we will retaliate. Not only to avenge Fondledmachine, but to avenge our Dwarven brothers of The Glazes of Sun as well. We should continue the military training program which Moonworm has set into motion, and try to fool some of these human monster slayers into becoming citizen soldiers as well, despite their awkward armor size requirements. That necromancing douchebag in Boltgates can wait. We’ll take care of him too.
spoiler: possible end game idea
Take the necromancer’s slab and return it to hell
“I’m giving the covenant back their bomb”