TL;DR:

  • Star Citizen
    • “Handles tens of thousands of people playing concurrently” every day.
    • “Shipped more mission content and in-game events than ever before this year.”
    • “Delivered 11 major patches, more than 40 live publishes, 147 PTU builds, and several tech previews.”
    • “More than 64 million hours played in Star Citizen (up from 48 million in 2024).”
    • “Huge improvements in server stability with 57% fewer player disconnections per 1 million player hours compared to 2024.”
  • Squadron 42:
    • Focus on bringing the game to content complete and closing out remaining core tasks in preparation for Beta.
    • Game length: 40+ hours.
    • No long marketing campaign before release.
  • Future
    • Further focus on stability but also feature expansion.
    • Dynamic server meshing, plan to have up to 1000 players in a single instance.
    • Genesis (new planet tech).
    • New AI population management system.
    • Significant improvements to item recovery, inventory, insurance and cross-patch persistence.
  • Essence_of_Meh@lemmy.worldOP
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    24 days ago

    Depends on how they’re going to define “shard” going forward. I doubt it’s planned as 1000 people spread over all 5 systems (if we’re talking about 1.0 release), especially with the amount of points of interest they’re planning to plop all over each celestial body. Perhaps that’s just the next step of what we have and not what they’re aiming for with 1.0?