TL;DR:

  • Star Citizen
    • “Handles tens of thousands of people playing concurrently” every day.
    • “Shipped more mission content and in-game events than ever before this year.”
    • “Delivered 11 major patches, more than 40 live publishes, 147 PTU builds, and several tech previews.”
    • “More than 64 million hours played in Star Citizen (up from 48 million in 2024).”
    • “Huge improvements in server stability with 57% fewer player disconnections per 1 million player hours compared to 2024.”
  • Squadron 42:
    • Focus on bringing the game to content complete and closing out remaining core tasks in preparation for Beta.
    • Game length: 40+ hours.
    • No long marketing campaign before release.
  • Future
    • Further focus on stability but also feature expansion.
    • Dynamic server meshing, plan to have up to 1000 players in a single instance.
    • Genesis (new planet tech).
    • New AI population management system.
    • Significant improvements to item recovery, inventory, insurance and cross-patch persistence.