TL;DR:
- Star Citizen
- “Handles tens of thousands of people playing concurrently” every day.
- “Shipped more mission content and in-game events than ever before this year.”
- “Delivered 11 major patches, more than 40 live publishes, 147 PTU builds, and several tech previews.”
- “More than 64 million hours played in Star Citizen (up from 48 million in 2024).”
- “Huge improvements in server stability with 57% fewer player disconnections per 1 million player hours compared to 2024.”
- Squadron 42:
- Focus on bringing the game to content complete and closing out remaining core tasks in preparation for Beta.
- Game length: 40+ hours.
- No long marketing campaign before release.
- Future
- Further focus on stability but also feature expansion.
- Dynamic server meshing, plan to have up to 1000 players in a single instance.
- Genesis (new planet tech).
- New AI population management system.
- Significant improvements to item recovery, inventory, insurance and cross-patch persistence.



Wow 40 whole hours of gameplay!?!? That’s roughly three hours per year of development - astonishing! /s