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Joined 3 years ago
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Cake day: June 10th, 2023

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  • They still have goblin warriors with higher intelligence than kobold warriors. And silver dragons are significantly smarter than white dragons. Did they get rid of the thing where you can tell if a dragon is evil based on the shininess of their skin? Or is it just not on the statblock anymore?

    And I imagine very few people play games where demons and devils aren’t generally evil.










  • Poor. … A poor lifestyle means going without the comforts available in a stable community. Simple food and lodgings, threadbare clothing, and unpredictable conditions result in a sufficient, though probably unpleasant, experience. Your accommodations might be a room in a flophouse or in the common room above a tavern. You benefit from some legal protections, but you still have to contend with violence, crime, and disease. People at this lifestyle level tend to be unskilled laborers, costermongers, peddlers, thieves, mercenaries, and other disreputable types.

    Mercenaries are a pretty unsafe job, and they can still only afford 2 sp a day, so I don’t think workplace safety factors in much.



  • I did list that, but doing the math is helpful. This is less useful for labor, but you could use executions or assisted suicide. If aging in their universe is anything like ours, I imagine there’d be no shortage of good people who’d rather go to heaven and donate their money to charity than spend it supporting themselves as they slowly and painfully die, but even in 3.5 where there were downsides to old age, the worst it got was +3 wisdom and -6 strength. Commoner was a class, so they’d roll ability scores and someone could have a Strength of 4, but they could also level up and improve their ability scores.

    The other problem is that they’re making zombies, not skeletons, and there’s no rule that zombies decay into skeletons or anything like that. Though I suppose if we’re playing RAW, there’s no rule that zombies decay at all or are unsanitary.