

Get this clown the fuck out of here
Get this clown the fuck out of here
Beware when sensationalized journalists use the word “killer” cause it usually means they’re full of shit
Remember how HAZE was going to be the “halo killer?”
Remember xDefiant was the “call of duty killer?”
Ars lost a fuck ton of points from me for this dog shit sensationalized title
Yeah it was in Mono or something like that
PlayStation version had anime cutscenes, but the loading for each battle makes it unplayable nowadays
Honestly my feelings are… If they really really were serious… They should have had it released today on the anniversary date or at least some kind of trailer.
This just feels like stalling so gaming journalists can’t criticize square enix to say that Chrono Trigger has been “forgotten”
"Hey what are we doing for Chrono Trigger 30th anniversary?’
“oh shit that was this year??? say we’re uhhh we’re working on lots of things… “multiple projects” yes!”
("God they’re not gonna fuckin ask about Brave Fencer Musashi in 2028 next are they…")
No idea. I have control but never played it
Xbox lost the console wars and is retreating to PC. This makes sense
This was certainly unexpected
OUTFITS The following outfits are now available to all players. The outfits can be accessed and equipped from the Control Point in the Central Executive Sector area.
• Astral Dive Suit (formerly a pre-order exclusive) • Tactical Response Gear (formerly a pre-order exclusive) • Urban Response Gear (formerly a pre-order exclusive)
MISSIONS All players will receive the mission Dr. Yoshimi Tokui’s Guided Imagery Experience, featuring voiceover by Hideo Kojima. The mission is playable when you pick up the Dr Tokui Tapes collectible in the Extrasensory Lab of the Research Sector. (This mission was previously exclusive to the PlayStation 4 Digital Deluxe version of Control.)
GRAPHICS • Added HDR support • Added new Ultra ray tracing preset, which gets you more rays per pixel and higher temporal stability • Added ultrawide monitor support for up to 48:9 monitors • Added an FOV scaling setting for the gameplay camera • Updated SDR to 10bit (from 8bit), which reduces visible color banding • Improved graphics adapter detection at startup, with automatic selection between DX11 and DX12 • Implemented screen aspect ratio fixes for ultrawide monitors • Your current monitor resolution can now reliably be selected from the screen resolution and rendering resolution menus • Added rendering resolution support beyond 4K • Implemented texture streaming fixes • Ray tracing bug fixes
DLSS SUPPORT • Added DLSS support for arbitrary resolutions • Added DLAA support • Updated DLSS to DLSS 3.7, with higher temporal stability • Film grain added back to DLSS SR • Fixed shadow resolution when DLSS is enabled • Added resolution dependent mip map bias for DLSS. This enhances texture quality, for example when applying the DLSS Performance setting.
GENERAL • Updated the audio on cinematics and end credits to remove unintended channel mixing. You will no longer hear anything that isn’t intended to be heard. (It wasn’t the Hiss, it was us. Sorry.) • Several bug and crash fixes
I read that last line as Ryan George.
Oh wow wow wow…wow