

Bitwise operations are elegant in the same way nunchucks are elegant: they are impressive and versatile in the hands of a master, but inflict a lot of self-imposed bruises in the hands of novices.
Bitwise operations are elegant in the same way nunchucks are elegant: they are impressive and versatile in the hands of a master, but inflict a lot of self-imposed bruises in the hands of novices.
Embracer is also splitting into three separate companies to shed the tainted Embracer name, all still owned and run by Wingefors of course.
Asmodee Group (for board games) and Coffee Stain Publishing (for indie games) are the only two with official names last I heard. The unnamed third is the big one and Embracer’s direct successor, but I guess they’re delaying naming it to minimize bad press associated with the new name.
Or just excitement at getting “exclusive” early access as a small streamer. If you don’t know there are thousands of others, it’d feel like an opportunity to make it big.
Spec Ops actually did have choices where you could be good (or at least less bad), but ironically people missed them because they didn’t think being good would work.
For example, at one point you’re being harassed by an angry mob of locals. A lot of players simply shot them because a lifetime of experience with shooters told them that no other input would be recognized. But in actuality, if you fired warning shots at the ground or over their heads the civilians would flee without incident.
Someone posted this article a while back that goes into more detail on some alternatives, as well as contains one of the best and most intuitive explanations of floating point that I’ve ever read.