

There’s a Pathbuilder 1e, but I think it might only be for Android. I haven’t seen a web-based version.
Data scientist, video game analyst, astronomer, and Pathfinder 2e player/GM from Halifax, Nova Scotia.
There’s a Pathbuilder 1e, but I think it might only be for Android. I haven’t seen a web-based version.
Try explaining things to her in more intuitive terms. She gets to do more damage when her opponent has significant trouble defending themselves. That happens when they have to split their attention across a wide distance (flanked), when they’re on the ground (prone), when they can’t see where they’re being attacked from (hidden), or when you fake them out (feint).
Old hats tend to boil away the actual roleplay from combat, but the rules usually directly support a roleplay-based view of battle. Presenting the game this way had my then-9-year-old picking the game up really quickly.
It’s not available yet on iOS (though an iOS port is in development). You can find it on the web at pathbuilder2e.com. Mobile and web apps don’t sync, though. The paid versions allow you to save characters to Google Drive, which you can use to sync them.
Which version of Pathfinder? 1e and 2e are pretty different. In 2e, Fireball is on the Arcane and Primal spell lists, so it’s accessible to Elemental, Fey, Genie, Imperial, Nymph, and various Draconic sorcerers (Adamantine, Fortune, Horned, and Mirage). See the sorcerer bloodlines here.
I can’t speak to 1e.
No, archetypes are not subclasses. They’re a whole system of character modifications, most of which can be taken by any character as long as they meet the prerequisites. They usually modify some base element of your class (eg the Flexible Spellcaster archetype changes how casters select their spells, use their spell slots, and how many spells they get). There are a subset of archetypes (Class Archetypes) which are locked to specific classes, and which more deeply alter the class’s base abilities. The changes can be quite significant. This is where the presteige classes are rearing their heads.
No one complains more about a product than long-time fans of the product. They’re the ones who have had the time to feel betrayed by something, be it minor design choices, or things the owners have done, and who also feel a deep sense of ownership over the product.
Haters are just fans that feel alienated somehow, and can’t move past it.
Why are you coming across as “trying to be right on the Internet” rather than “engaging with what was said”?
The baker’s dozen is 13, because one of them is sacrificial.
Initiative is a contest to see who gets to act first. It’s not technically a contested check in the usual sense, but it is the only standard situation in the game where people roll against each other to determine a winner.
That’s close enough as far as I’m concerned.
>And when someone is stealthing around they use stealth instead of perception to set their initiative order. > >To stay undetected/unnoticed their initial initiative (based on stealth) is used against the others perception DC or when they use the seek action.
No, that’s the thing, RAW you do not stay unnoticed, only undetected, which means the other side knows you exist. If you beat their DC, they don’t know where you are, but they know that you are.
This is incongruent with how avoiding notice works outside of initiative rolls. That’s the point, and that’s what I think is a Bad Experience, Actually.
>I don’t know how to handle the secret nature of a stealth check in roll for initiative scenarios though.
You don’t. As buffman mentioned, Stealth-based initiative rolls are open. But secret rolls are also one of the most common things to be ejected from the game, so a lot of people outside of PFS have nothing to rectify here.
[email protected] said in How fast is that in kilometers per hour?: So you’re saying as our own system ages the planets will get pulled in and eaten up.
Not in the same way, no. None of our planets are touching the Sun’s atmosphere in the same way this planet is, and none of them are orbiting at rates that are faster than the Sun’s rotation. If anything, tidal interactions would want to speed up the planet’s orbits, and push them into higher orbits.
But eventually the Sun will become a red giant star, which will change some of these relationships. We will see competing effects then: The Sun will begin shedding its outer layers, which will create a higher drag environment for the planets (that were not swallowed during the Sun’s expansion) which would tend towards inward migration, but this will also lower the Sun’s mass, which will lend itself toward an outward migration.
[email protected] said in How fast is that in kilometers per hour?: Would Jupiter being a gas giant get slowed down equally to the outer planets or would it eat some planets on its own.
All of the outer planets are gas giants.
Jupiter is not currently migrating inward, nor are any of the other planets. If inward migration happens after the Sun becomes a red giant, those other outer planets will not get anywhere close to it. As a red giant, the Sun will approximately fill Earth’s orbit. Jupiter’s orbit is 5x larger than this; Saturn’s is 10x larger, and by the time the Sun actually grows this large, all of the planets’ orbits will be even larger than they are today, thanks to gradual mass loss.
None of the outer planets are expected to fall into the Sun at any point in time.
Dwarf stars are technically any star that is in its core phase of life. They are dwarves in comparison to giant stars. The sun is a G-type dwarf star, for instance.
The star is a K-type dwarf, which means it is cooler and smaller than the sun (stars are labelled froom hottest/most massive coolest least hot/least massive: O, B, A, F, G, K, and M for historical reasons).
Planet formation is a complicated and still somewhat young field of study. Planets being close to their stars was a real shock 20 years ago when we stared finding them. The best models we have for this is planetary migration, where the planets form farther aewy from the star, but friction/drag forces from the nebula from which they formed causes them to slow down and fall into smaller orbits.
This planet continues to see its orbit degrade for even more complex reasons, related to both drag – it is interacting with the star’s atmosphere, which is causing it to slow – and tidal effects. When you’re close enough to a massive, rotating body that the differences in gravitational pull strength due to things like variations in density become significant, the rotating body will force you into an orbit that matches its rotation length. If you’re already orbiting faster than it is spinning, that means it will slow you down. But slowing down will cause your orbit to shrink, which shortens the time it takes you to complete an orbit, which will make the central body slow you down more, which will shrink your orbit, which…
Win if you can, lose if you must, but always TPK.
The numbers are big, so it can be intimidating, but the math isn’t too bad. It’s a little bit of multiplication and division. The most daunting bit is a cube-root, which you can find on most scientific calculators these days.
It’s hunting down the numbers you need to use that’s the trick, and making sure they’re all in the right units.
The equation for the Roche limit is the most complex math, but that’s just something you look up:
Roche Limit = 2.44 x {the radius of the star} x cube-root(( {the mass of the planet} / {the radius of the planet}^3 ) / ( {the mass of the star} / {the radius of the star}^3 ))
All of the things in the braces are also just values you look up.
The paper doesn’t calculate the radius of the star’s Roche limit, instead opting to calculate the orbital period of the Roche limit. I’ve never done a Roche limit calculation for stars, but I have for planets/moons, and I’m not seeing anything that suggests it’s different than for planets. So, I think I did this correctly (excepting typos):
The star’s Roche limit is about 1.5 million km from its centre (~1 million km above its surface), and the planet’s orbit is about 2 million km from the star’s centre. Assuming a circular orbit, which should be the case at these distances, the orbit has a circumference of about 12.7 million km, and the planet is whipping around at a speed of about 2.3 million km/h, or 0.2% the speed of light.
I’m not up to speed on Japanese cultural or anime concepts, but I thought the idea around Isekai was that you are transported into the game/story world. So, wouldn’t that force you to play Human by definition?
Bingo. Especially when what they’ve done to trigger the comments telllimf them to “play something else” is ask how to extend the thing they already like, or to replace some subsystem that is so clealy not core to the game.
But with 5e, there are also just so many third party releases that you can also replace core systems, like magic, with little difficulty, and people know it.
They don’t want to play something else. They’re not ready to try something else. They want to keep their dragon ampersand and their dis/advantage rolls, and telling them they’re doing something wrong by holding on to that isn’t convincing. It just communicates that other games are played by fucking assholes with boundary issues.
Ok, but these discussions aren’t happening at you’re table. “Well, fuck them then” isn’t exactly helpful.
Aye. NodeBB and Lemmy have a couple of rough edges here and there.
Sute, but the thing they like is “D&D”, and D&D isn’t just a game anymore, it’s an identity signifier. Pointing people to other games before establishing yourself as firmly not attacking their identity is going to trigger a fight.
I usually play ranged martials. In 5e, is was basically exclusively rangers, and in AD&D2 it was a ranged fighter. I’ve always kind of played fairly timidly, trying to stay back, kite enemies, and avoid actually taking hits.
I’ve only gotten to play PF2 as a GM. My table only has 2 players, so I have a GMPC tagging along with the party. I wanted someone explicitly defensive in nature, so I originally spec’d them as a Champion. It wasn’t the best fit for who the character was supposed to be – they weren’t devote, and they weren’t in any way magical – but I made it work. When the Guardian playtest launched, I respeced him immediately.
Guardian has been a real breath of fresh air for me. Since the GMPC is there to be a meat shield, and because I’m not especially attached to him, using the Guardian as a mobile interceptor has been a lot of fun, even as I do everything to make sure he exists solely to shine the other players. Also, GMing has really helped me deal with my hesitation to get into the fray – the NPC monsters exist to be killed, and I’m happy to put them in positions to be killed.
If I ever get to a PF2 table where I’m just a player, I’m absolutely rolling another Guardian. Especially with the buffs that came with it’s official release. A utility defender is scratching an itch I didn’t know I had.