Agree in principle. Haven’t seen Yesterday, but Across the Universe soundtrack is my go to Beatles cover album.
Agree in principle. Haven’t seen Yesterday, but Across the Universe soundtrack is my go to Beatles cover album.
The game defined the factory builder genre. Everything that followed (Dyson sphere project, satisfactory, shapez, etc etc etc) came after factorio (nicknamed cracktorio because of its addictive qualities) was released.
Gameplay wise it’s a top down with some vehicles and weapons, which is not unique at all, but the core of the gameplay loop was unique and spawned an entire sub genre of build games.
For the akshuallys in the room, it is possible that there were factory line builders before factorio that I’m not aware of, but none had the depth and breadth and definitely none were as popular/iconic.
I don’t know. Personally I don’t need a “place” to go visit someone that is deceased, but I have very close family that needs that place in order to grieve. Pets or human family, they need to be buried and have a marker.
When I lived in a more urban environment the only way to achieve that was through graveyards/pet cemeteries. With some land and the option I’d rather bury people at home now, but lots of people don’t have that luxury, but still have the need to “visit” deceased loved ones, and know where they “are.”
I’m not one of those people, sounds like you aren’t either, but that doesn’t mean that a graveyard doesn’t serve a useful purpose for the majority of people.
Could they be more efficient? Sure, maybe. But honestly do they really take up THAT much space?
Definitely fits the unpopular opinion tag, but I think you’ve got some blinders on your empathy if you don’t see their value.