• 2 Posts
  • 57 Comments
Joined 2 years ago
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Cake day: June 20th, 2023

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  • Thanks everyone for your feedback. I get that this is a contentious issue, and I appreciate everyone being nice to eachother (and me) while discussing it. (Those of you that didn’t, you know who you are)

    Based on the upvoted comments and the arguments that I found most cogent, I will be banning generative AI in the community.

    A few related issues were raised, and I’d like to explain how I intend to address them:

    https://ttrpg.network/post/26260249/17201676 Rhaedus raised concerns about the difficulty in determining if something is AI generated or not. As with all rule enforcement on this site, I’ll be relying on you all to report suspected violations, and I promise I’ll give you my best-effort attempt to make a fair judgement.

    https://ttrpg.network/post/26260249/17206513 Carl and others raised concerns that this might impact posts predominantly about human-created content that have some trivial or incidental amount of AI generated comment. In such a situation, if the use of Gen AI is really that minimal, it would never come to my attention in the first place, and therefore wouldn’t get removed anyway.

    Several users advocated for an explicit carve out for discussions about the use of AI, which is a good idea and will be included in the rule.

    Thank you again for your input and your civility.














  • Hey, sorry for the delayed response, I have been traveling.

    That rule originally came from when we were a much busier subreddit. I recognize it’s harder to really be “active” now, with so few threads. If they want to try to be a part of the community, I have no objection to them making a post about their game. No specific definition of what “active” means in terms of number of comments or anything, we’d just like to avoid the kind of drive-by spam of “buy my game kthnxbai”