• ampersandrew@lemmy.world
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        24 hours ago

        Or, perhaps optimistically, it’s to prepare themselves to transition off of their absurdly dated engine.

        • Joeffect@lemmy.world
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          22 hours ago

          Unless they switch to one of the current Gen engines available, they will keep using the one they have, they just updated it’s now the creation engine 2… and that was for starfield and ES6. And it seemed like the same engine for starfield.

          • ampersandrew@lemmy.world
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            22 hours ago

            This remake is allegedly going to be in Unreal. Even if ES6 is in Creation, their next project can move to something better.

            • Ephera@lemmy.ml
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              20 hours ago

              If it is in Unreal, that’s going to be interesting. Presumably, mod support is out the window then.

                • Ephera@lemmy.ml
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                  19 hours ago

                  Well, I mainly mean that they’d need to put in quite a lot of work to make the existing Oblivion mods work with it or to develop a new modding API. I doubt, they’d put that much work in for a cash grab remaster/remake.

                  I mean, I have heard of some weird constructs before, where games used their own engine for physics and whatnot, and only used Unreal for rendering. If that makes sense for them to do, that would preserve support for most mods.

                  • ampersandrew@lemmy.world
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                    19 hours ago

                    Gotcha. Yeah, I’d expect minimum mod support for this one, but if the next Bethesda game switches to Unreal along with this one, I’d expect normal support for modding that they usually provide.