Hello everyone. Sorry I did not post this last Sunday, my friends got engaged last weekend so I was celebrating with them and my mind was elsewhere. Anyway, I have been playing The Outer Worlds 2. I picked the “Gambler” background and some characters in the game have made very hurtful remarks about it. I dont have a problem, I can quit any time I want. Hope you all have a good week

  • PorkrollPosadist [he/him, they/them]@hexbear.net
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    18 days ago

    Continuing my game of Workers and Resources: Soviet Republic. I grabbed a map of Cuba from the Steam workshop a couple weeks ago and have been chipping away at it. Playing on “Realistic Mode” with all systems enabled, but medium money / happiness / fire / disaster / world events difficulty settings.

    The population has reached 5000 and is growing faster than I can put buildings up. I’m long overdue for starting a second city, but overcoming problems with the first continues to be a priority. These problems have included a fire at the main power transformer causing a total power outage, a lack of pressure at the water treatment plant threatening the supply of drinking water, and a looming financial crisis as imports continued to exceed exports into the eighth year of the republic. The financial crisis was solved moments before being forced to take out loans by the completion of a coal mine, ore processing facility, and the rail infrastructure necessary to export it at volume - a project several years in the making.

    While this put the republic’s finances on a sustainable trajectory, the facilities generated so much waste that a new crisis emerged. While a waste processing facility, incinerator, and construction waste recycling plant had been built along the way, the volume of waste was so great that the logistics of trucking it several kilometers were tremendously strained. With multiple technical offices, distribution offices, and waste transfer facilities set up in strategic locations, it is barely enough to keep the trash moving. Over 1000 tons of ash have been produced at the incinerator already (there’s a Steam acheivement for this). Then, the “carpocolypse” struck, as a large portion of the original fleet of vehicles began reaching levels of wear that could not be managed by a vehicle repair station. A bunch of old buses needed to be moved into storage, but it was a good opportunity to replace them with newer, faster models and consolidate a bunch of redundant lines into higher capacity buses - reflecting the large increase in population. There are still a bunch of incredibly rusty trucks driving around though.

    Anyway, with the finances sorted out, railroad tracks are gradually being laid down to allow construction materials to be carried many kilometers away to a less mountainous part of the island suitable for a second city, port, and agricultural industries.

  • 9to5 [any, comrade/them]@hexbear.net
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    18 days ago

    Im trying to get into Europa Universalis 5 and man this is complicated. I like it so far and it feels very ambitious but Crusader Kings 3 and Stellaris feel MUCH easier. Even Vicky kind of feels easier since Vicky 3 is just economy manipulation with a lil bit of politics on top. Probably will need like 30h just to get a general idea of the game and then I will still be bad at it.

  • An Original Thought@lemmy.ml
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    18 days ago

    Been on a Valheim kick lately. Despite them being one of humanity’s oldest weapons, spears/polearms are disturbingly under-represented in video game pre-modern combat.

    • ConcreteHalloween [none/use name]@hexbear.net
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      18 days ago

      I’ve been an axe-shield main on that game, proper Viking shit.

      I’ve hit a bit of a wall though, every enemy outside of the meadows and black forest biomes seems to utterly destroy me no matter how smart I play.

      • ItsPequod [he/him]@hexbear.net
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        18 days ago

        I found parrying with the shield carried me basically up through the Mistlands, having a lot of time in Sekiro helps lol. Edit: I forgot to mention a successful parry will stagger your attacker, making any attack you hit them with do critical damage

        Everything in the swamps is weak to Blunt damage, so a mace is recommended. At this point I think the game wants you to figure out making Mead, as the poison resist mead makes things a lot easier, almost trivializing the boss. Likewise in the Mountains, your frost resist mead is gonna be required till you can kill some wolves and make a pelt cloak. I found a kinda cheese way to fight the dragon boss: placed objects and buildings will take damage, but if you hoe a pillar of earth up it’s indestructable, making for a comfy spot to have a reprieve. In fact ‘earthworks’ like that are basically the most reliable static defences you can really use, a favorite trick being to settle a small island off the coast and slowly expand it. I can’t really recall any particular tips for the Plains or Mistlands really, they were just a severe pain in my ass til I got the hang of parrying everything.

        And that’s about as far as I got, since I only just managed to get to the Ashlands just to get wiped out by some beastie there before having set up a camp, so I just lost a ton of stuff I wasn’t super willing to go get.

        • Runcible [none/use name]@hexbear.net
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          18 days ago

          Mistlands was such a garbage zone, aggressive los breaks that don’t impact enemy ranged units and awful vertical terrrain to constantly drain your stam. Just an utterly miserable experience

          • ItsPequod [he/him]@hexbear.net
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            18 days ago

            The boss was also a bunch of garbage I haven’t a clue how you’d beat with like, stock gameplay and no cheese. I literally corpse ran it down even when it was super inefficient lol.

            • Runcible [none/use name]@hexbear.net
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              18 days ago

              we couldn’t keep up with ads and deal with the boss so my group ended up bailing on the game cause I refused to keep farming food*

              *I actually really liked how they did their design around food buffs for the early game but as you progress it is so much work it’s unbearable. I found myself logging on multiple times through the week to do harvests and cull herds just to have food for the group runs once a week.

              • ItsPequod [he/him]@hexbear.net
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                18 days ago

                They actually made food somewhat more bearable a few updates ago: now you can craft “feasts” which are like a few themed food dishes combined into one big placable shared plate that anyone could take from and it had 10/10 charges, slightly better food buffs for like an hour.

        • An Original Thought@lemmy.ml
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          18 days ago

          I forgot to mention a successful parry will stagger your attacker

          This is extremely funny to see happen when you parry an arrow

      • An Original Thought@lemmy.ml
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        18 days ago

        Bear armor with a bronze/iron/root helm, and poison resist mead if you don’t have the root helm. [Edit: also shield]

    • Arahnya [he/him, fae/faer]@hexbear.net
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      18 days ago

      Every time I play this game I just do some silly time consulting project like dig a moat and fill it with boars, or build a deck road that stretches from the meadows to forest and into the nearest water source. Then I get too scared playing by myself 😩

      Spear is real fun tho (except when I lose it)

      • An Original Thought@lemmy.ml
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        18 days ago

        The throw and strike buttons are just so close together! 😩 Polearm solved that issue for me though, I get to run around swinging it all over the placewheeeeeeee

  • Infamousblt [any]@hexbear.net
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    18 days ago

    Trying for the second time to finish cross code but just like last time I’m at that stupid big tree dungeon and it’s not fun and I fucking hate it and want to stop again lea-why

    • dirakon@lemmy.ml
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      18 days ago

      Man, I also have cross code half finished in my library tormenting me for close to a year now. Tried to pick it up recently, but dropped it in the dungeon that comes after the desert location (I think?).

      • Infamousblt [any]@hexbear.net
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        18 days ago

        The dungeons would be so much better if it weren’t for the pressure to win the races. That pressure stresses me out and frustrates me. I hate racing through puzzles. Literally there’s nothing tied to them but it still frustrates me. Let me casually try to figure them out instead of badgering me about how I suck and am slow!

  • makotech222 [he/him]@hexbear.net
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    18 days ago

    Eu5 all week. Playing a Teutonic Order -> Prussia -> Germany -> European Union run. Going okay so far, but running into so many damn bugs, especially around army management, that make the game more tedious to play. Game really needs a bunch more patches soon.

  • ConcreteHalloween [none/use name]@hexbear.net
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    18 days ago

    I was playing Drova: Forsaken Kin, but I’ve hit a bit of a wall. Same with Valheim, every enemy outside of the the first two biomes kicks my ass.

    Sometimes I’ll play The Long Dark when I’m bored, I play it on super easy mode so I am just wandering around collecting canned food and making camp fires, it is a pretty good lazy hermit simulator.

  • MarmiteLover123 [comrade/them, any]@hexbear.net
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    18 days ago

    Went back to replay Ace Combat Zero: The Belkan War again. The game is quite fun as an arcade flight game, and the narrative is quite interesting from a certain standpoint, it can be seen as an alternate history WW2 on a fictional version of earth with modern and science fiction weaponry, and nuclear weapons.

    spoiler

    The in game stand in for Nazi Germany, Belka, nukes themselves (by the border regions) to prevent a land invasion, yes the story really is that out there.

    Gameplay is extremely unrealistic (your plane has 100+ missiles and can pull constant 30G turns), as a plane nerd it breaks my brain a bit, but it is very fun. Definitely the peak of series.

  • GoebbelsDeezNuts [any]@hexbear.net
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    18 days ago

    I was playing the new PoE league, but they killed my farm and they killed the economy, also i think the league mechanic kinda sucks, so I’m kinda at a loss now for stuff to play

  • DragonBallZinn [he/him, they/them]@hexbear.net
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    18 days ago

    I finally beat the first Crash Bandicoot game and I have 5 crystals left in Crash 2. Fuck slippery climb. Crash 2 is still a healthy challenge but it’s a cakewalk compared to that level alone.

  • Marxism_Sympathizer [none/use name]@hexbear.net
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    18 days ago

    playing shattered pixel dungeon a ton recently, actually crazy this game (and all the other derivatives) are open source based off the original from 10 years ago. i think it’s a cool little insight into what the future of gaming under socialism could be like once IP is destroyed

  • 30_to_50_Feral_PAWGs [she/her]@hexbear.net
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    18 days ago

    Working through my backlog; I finally found time to finish Oblivion Remaster last week. It was pretty comical doing the entire main quest after having finished all the guilds’ quest chains, the arena, Shivering Isles, and so forth.

    Now I’m back on Sea of Stars. I had stopped just before the Clockwork Castle to go around the map finding any chests or rainbow conchs that I might have missed along the way, not realizing that I’m really not that close to endgame and some of these (even in early-ish areas) require sidequests that I can’t even start yet. I had to briefly rage-quit last night because diving back into the middle of a save after 11 months while remembering fuck all about the specific timed hit gimmicks meant that I blundered my way into a situation where random encounters were dealing enough damage to cause a party wipe in one or two rounds of combat. I fired up Clair Obscur: E33 for a bit, realized after 40ish minutes of cutscenes that it has the exact same mechanics (“wot if Super Mario RPG but depressing, steampunk, and 1880s France”), and decided to power through Sea of Stars some more. Once I got the hang of Resh’an’s regular attack’s timing, Air Elemental Skyland was less of a slog. I wouldn’t quite say “a breeze” (meow-knife-trans), but not quite as ragequit-inducing. I don’t know if I just undergeared Zale or what, but it was brutal, especially while re-learning the game.

  • Esoteir [he/him]@hexbear.net
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    18 days ago

    just beat POPUCOM, the 2-player campaign is one of my favorite co-op experiences of all time. genuinely fun puyo puyo esque puzzle-shoot-em-up-platformer that adds more and more mechanics to each level and stays fresh the entire game (and it’s a surprisingly chunky game, you’ll get at least twelve hours outta it). tons of fun co-op puzzles to accidentally disintegrate your friend to, and tons of unlockable drip to throw on throughout the campaign. also recommend the hard mode toggle to make the game feel a little bit more hectic, the game is very generous with checkpoints

    absolute banger mario-thumbs-up