Hear me out. A few games have shader installations that will usually apply any new settings you put down AFTER you restart the game, and a lot of other games have graphics settings that will only apply after you’ve rebooted the game.

I don’t think it would cost developers ANY amount of money or any significant development time to add a “Reboot game” button (or toggle) every time the player presses the quit button, or give the player a prompt every time they change a setting that requires a game restart (like in both PC versions of GTA V).

I also think ANY game should have a “full potato” mode capable of running in older computers with NONE of the fancy graphics stuff that we have access to today, despite having a decent computer now.

  • BigMilk13@lemmy.world
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    3 days ago

    The first time I boot up the game, immediately show me the settings menu. Whether its window settings, sound volume, subtitles, or graphics settings, please do not make me sit through a long cutscene or (god forbid) make me play the game without being able to adjust settings first. Sometimes the window is screwed up, the graphics are pushing my system too hard, or any number of other issues on first boot.

    I can think of 1 or 2 games that booted to settings or booted to a truncated settings menu with common settings, but I would love if this became standard for all PC games.

  • Owl@mander.xyz
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    5 days ago

    Save&quit at any time

    So I can just boot up the game, play for 15 minutes and go do other stuff

  • LiveLM@lemmy.zip
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    7 days ago

    An option to choose what controller glyphs I want to use (Xbox, Playstation, Nintendo, directional) and a option to always use those glyphs even when mouse input is detected, so I can use Gyro without the glyphs constantly flickering ☺️

    • CileTheSane@lemmy.ca
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      6 days ago

      I prefer the 4 circles glyphs that shows the appropriate face button highlighted. It’s device agnostic and helpful when I’m switching between playing on my Switch and playing on my PC with an Xbox controller.

    • Bosht@lemmy.world
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      6 days ago

      I cannot name the amount of times I’ve tried to press escape and skipped a cut scene when all I’m trying to do is bring up the menu to pause. I’ll add to this ‘cinema mode’ which some games have. Let’s you go in and view cutscenes again. Should be standardized.

  • saplyng@lemmy.world
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    6 days ago

    If your game supports controller give me the option to change the button faces to whatever I prefer. Some people like Nintendo button layout, others PlayStation, other Xbox. Whatever it is, don’t hard code one set - they’re just some pngs, support them all.

  • SCmSTR@lemmy.blahaj.zone
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    6 days ago

    Enterable values for mouse sensitivity.

    No sliders.

    I’m talking, down to at least the thousandths place decimal, and up as high as I fucking want. This allows your mouse sensitivity to not only account for how you play, but also how everybody else plays.

    And if you’re one of those devs that has the aiming be different than mouse cursor, or even MULTIPLE mouse cursor speed settings, HAVE ENTERABLE VALUES FOR THOSE TOO!!

    Sometimes I’m at 1% and it’s too high still.

    Sometimes I’m at 1% and it’s too low and 2% is too high.

    • MajorasTerribleFate@lemmy.zip
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      5 days ago

      Every time I see a slider for any damn setting that ends up going from, say, 3.48 to 3.51 unless I go REALLY SLOWLY, in which case maybe it goes 3.48 3.49, 3.51, or whatever nonsense where I can’t just get my nice round number. Let me type the stupid number.

    • Bosht@lemmy.world
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      6 days ago

      Fucks sake this for me. Why the fuck there isn’t standardization between games on this is beyond me. I have to go through fucking with mouse sensitivity on every damn game. This is part of the reason I died out of multiplayer tbh.

    • furry toaster@lemmy.blahaj.zone
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      6 days ago

      also, a standard to mouse sens values, a value of 10 should be same across everything, games made in the same engine usually handle the values the same which is great, I for example have the same sens across all source games, but this usually doesnt carry to diferent engines let alone random one off games with custom engines

  • hikaru755@lemmy.world
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    7 days ago

    Not quite a setting, but every game should be required to tell you how long ago the last save was when you quit the game. I absolutely don’t understand why it’s only a tiny minority of games that does this, it is such an obvious thing to do

      • hikaru755@lemmy.world
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        6 days ago

        I’m thinking specifically when you exit the game, and it says “Are you sure? All progress since you last saved will be lost”, it should just have an additional “(last saved 2 minutes ago)” line in there. I think the recent Spiderman games did that, iirc

        • SCmSTR@lemmy.blahaj.zone
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          6 days ago

          Ah yeah, then absolutely. Warning you that you may be fucking up and then having you quit on faith is an insane move by a dev.

      • Kangy@lemmy.dbzer0.com
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        6 days ago

        Well yes and no. Stellar Blade for example. When you click exit to desktop it pops up the usual unsaved data will be lost stuff but also has a timer below it showing when the last save was made

  • creature@lemmy.world
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    7 days ago

    pausing during cutscenes - it’s weird that this isn’t always an option even in AAA

  • Auth@lemmy.world
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    6 days ago

    Every game should have the option to toggle motion blur off, toggle frame gen and upscaling off.

      • Auth@lemmy.world
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        3 days ago

        I’m pretty sure just cause 3 didnt have an option to disable it and it was horrible. They fixed it later I believe.

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    7 days ago

    When I want to quit your game, I mean it.

    I do not want to be prompted several times as attempts to keep me in the game when I just want to leave.

    • VindictiveJudge@lemmy.world
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      7 days ago

      Relatedly, I’ve noticed ports of console games, particularly by Japanese devs, and especially Sqeenix, not actually having an option to quit to desktop. Sometimes hitting Esc will pop a plain system theme window with an option to close the program, but I’ve seen ones that didn’t even have that and had to be killed externally. It’s not as bad as it used to be, but even exiting DragonQuest 11 is a pain.

      • 🇰 🌀 🇱 🇦 🇳 🇦 🇰 🇮 @pawb.social
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        7 days ago

        This is also hella common in a lot of online or multiplayer live service games recently. Forces you to alt-F4 if on PC. Especially bad with Sony’s playstation ports; they treat it like you’re on the PS5 and can just switch games to automatically close the running one.

    • Krudler@lemmy.world
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      7 days ago

      I just want to let you know that when I was director of production at a multimedia studio, one of the rules in my ux design “bible” was that an interface must never present an “are you sure” prompt to a Quit action. Yes there were fights over it.

      • tal@lemmy.today
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        7 days ago

        Historically, it was conventional to have a “you have unsaved work” in a typical GUI application if you chose to quit, since otherwise, quit was a destructive action without confirmation.

        Unless video games save on exit, you typically always have “unsaved work” in a video game, so I sort of understand where many video game devs are coming from if they’re trying to implement analogous behavior.

      • IronBird@lemmy.world
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        7 days ago

        might sharing that, i had kinda started my own recently but curious if i missed anything obvious

      • Ephera@lemmy.ml
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        6 days ago

        There’s a roguelike I play, which combats save-scumming by only giving one save slot per character. And so the only reason to save the game, is when you’re done playing. So, you hit Ctrl+S to save, and it instantly quits as well. 🙃

        • SCmSTR@lemmy.blahaj.zone
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          6 days ago

          Which is interesting, because at least for me, the main reason I try to save often like that is because of games like bethesda games or other games that don’t autosave and will crash, losing you HUGE amounts of progress.

          • Ephera@lemmy.ml
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            6 days ago

            Ah yeah, it does auto-save regularly, too. But I don’t think, I’ve ever seen it crash without me doing some out-of-game fuckery. 🙃

            Well, and of course, losing progress is baked into the gameplay of a roguelike, so whether your savegame corrupts or you die yet another stupid death, you just start another run and you’re right back into the action.

    • octobob@lemmy.ml
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      7 days ago

      I just mash mod key + backspace on hyprland to kill it haha. Bye mfer!

      But also sometimes lately hyprland hasn’t been playing as nice with steam games and my mouse doesn’t interact with the game. The fix I found is to fling the steam client over to the other monitor. Works I guess. Linux problems lol.

    • yeehaw@lemmy.ca
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      5 days ago

      I should probably know this, but what’s the deal with full screen vs windowed full screen? What’s the difference?

      Also why do people wanna play windowed? Maybe depends on the type of game…?

        • yeehaw@lemmy.ca
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          5 days ago

          Oh I see this makes sense. And theoretically better performance in full screen?

          • thermal_shock@lemmy.world
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            5 days ago

            I never saw a major performance difference, but being able to switch windows without the game possibly crashing is great. Especially in single player games, sometimes you just need to pause and check laundry, or check email. Alt tab and good to go.

            That’s the benefit I use it for. Some games force minimize when you tab off and they can crash when you try to tab back to them.

      • smeenz@lemmy.nz
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        5 days ago

        There used to be a noticeable graphics performance boost to an app when in full screen mode, but that was back in Windows 7 days and may not be true any more.

    • Hupf@feddit.org
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      6 days ago

      Genuine question: what issue does this address? Are there graphics driver issues with regular full screen in some cases?

      • thermal_shock@lemmy.world
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        5 days ago

        Some games minimize and try to lock your mouse to the game if you alt tab out. Windowed mode makes it pretty much seamless, pain free. No difference I ever found, just easier to alt tab out and check a map, take notes, pause and watch a video.

  • BlameTheAntifa@lemmy.world
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    7 days ago

    Chromatic aberration and film grain. If your game has either of those and no way to turn them off, I wish you a slow, painful death and I will probably refund it.

  • Qwaffle_waffle@sh.itjust.works
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    5 days ago

    Subtitles. I wish I could have suuttiles for halo, the early games. It’s getting better these days, and should be a setting accessible before starting the game (not after the intro movie, I’m looking at you vanilla wow).