

Fair, but:
Star Fleet Battles
Traveller Adventure 5: Trillion Credit Squadron
For TCS - you have literally control of around hundred of space ships that each can hold many sub-spaceships, crew, tanks, etc. and you control each and every weapon.
Some random blogpost about TCS:
Sadly, Trillion Credit Squadron does nothing whatsoever to make it simpler for the math-impaired to build and battle starships. Indeed, the TCS includes among its recommended materials “calculators or adding machines” and even suggests the use of programming a home computer "to handle much of the tedium of the design process
Imagine, having a programming skills was almost a requirement to play and compete in this game.







I didn’t want to dismiss it. For what I see, it’s probably a really fun and complex strategy. It’s just that retro board games are on a whole another level of “complex” and I doubt we will ever get close to with the modern stuff.