I’m not likely to buy this game, but I’m still more likely to buy it than willingly visit Florida (I’ll only go if I get sent to the concentration camp)

  • 🍉 Albert 🍉@lemmy.world
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    4 days ago

    That’s an amazing RPG mechanic that I’m amazed that didn’t become the norm in RPGs (wonder if they patented it or something).

    The more you run the faster you get, the more you fight the stronger you get.

    You get progress in an intuitive, and rewarding way. No menus.

    • the_crotch@sh.itjust.works
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      3 days ago

      The more you run the faster you get, the more you fight the stronger you get.

      That’s how final fantasy 2 and every elder acrolls game works

      • Alaknár@sopuli.xyz
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        3 days ago

        Tainted Grail: The Fall of Avalon (also known as “Skyrim but it’s Totally Not Warhammer Fantasy with a little bit of Scorn sprinkled on top”) has that mechanic too.

    • PraiseTheSoup@midwest.social
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      4 days ago

      The more you run the faster you get

      The Elder Scrolls

      the more you fight the stronger you get

      literally every RPG ever made

      • 🍉 Albert 🍉@lemmy.world
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        4 days ago

        Not really.

        In most RPGs, you get skill points you can then allocate in a menu.

        In San Andreas, it was automatic, you run a lot, your running/stamina increases, you punch a lot, your strength goes up…

        No menus

        • PraiseTheSoup@midwest.social
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          3 days ago

          I’m well aware of how it worked in San Andreas. Fable 3 tried to eliminate menus and it was by far the worst game in the series because of it.

          • Alaknár@sopuli.xyz
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            3 days ago

            I’m well aware of how it worked in San Andreas

            So, why did you say “literally every RPG ever made” if there’s, like, 2% of cRPGs that have that mechanic?

        • TotallynotJessica@lemmy.blahaj.zoneOPM
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          3 days ago

          The Elder Scrolls does this too. You increase skills through use which increases their effectiveness (damage for melee skills). Even when leveling up has a menu for attribute allocations, the skills are mostly automatic.

          • dubyakay@lemmy.ca
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            3 days ago

            They mean that GTA:SA did not have visual indicators like menus and stat system showing your progress.

    • djsoren19@lemmy.blahaj.zone
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      3 days ago

      The thing is, there’s a lot of RPG players who want to see number go up, and enjoy getting into the weeds on how number go up. The San Andreas system is great for a super grounded real-world crime game where the focus is almost entirely on the story, but for a sci-fi/fantasy numbers-focused RPG people want the dopamine hit of a new skill point.